Using Prototypes to Explore Project Ideas, Part 1

Imagine that you work for an agency that helps clients navigate the early stages of product design and project planning.

No matter what problem space you are working in, the first step is always to get ideas out of a client’s head and into the world as quickly as you possibly can. Conversations and wireframes can be useful for finding a starting point, but exploratory programming soon follows because words and pictures alone can only take you so far.

By getting working software into the mix early in the process, product design becomes an interactive collaboration. Fast feedback loops allow stumbling blocks to be quickly identified and dealt with before they can burn up too much time and energy in the later (and more expensive) stages of development.

Read more at Practicing Developer

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