IBM and Ubisoft® Partner to Bring Voice Command with Watson to Virtual Reality in Star Trek™: Bridge Crew

New York, N.Y. – 11 May 2017: Today, IBM (NYSE: IBM) announced that Ubisoft®’s Star TrekTM: Bridge Crew, a new virtual reality game, will include IBM Watson’s interactive speech and cognitive capabilities. The feature will be available later this summer during an experimental Beta period following the game’s launch this May. With IBM Watson, Star Trek: Bridge Crew will provide players the opportunity to use their voice and natural-language commands to interact with their virtual Starfleet crew members. This feature is part of a strategic partnership with Ubisoft, a leading creator, publisher and distributor of interactive entertainment and services.

IBM’s new “VR Speech Sandbox,” the software used to build the Star Trek: Bridge Crew feature, is now available for all developers to adapt for their own virtual reality (VR) applications and services. The Sandbox combines IBM’s Watson Unity SDK with two services, Watson Speech to Text and Watson Conversation. Developers now have the opportunity to build new and innovative user interfaces, leveraging the power of voice interaction in virtual reality.

In-game speech experiences, built with IBM Watson for Star Trek: Bridge Crew will be available this summer in Beta for cross-platform play. The Watson and Star Trek: Bridge Crew experience will allow players to give direct, interactive speech commands to virtual Starfleet shipmates. By infusing this new cognitive technology into the game, players will be able to seamlessly complete missions online, with both AI characters and human partners, without breaking immersion.

“We have been eager to find the right way to use interactive speech further the immersive and interactive experiences that virtual reality offers,” said David Votypka, Sr. Creative Director at Red Storm Entertainment, a Ubisoft Studio. “Watson gives Captains in Star Trek: Bridge Crew the ability to issue commands to non-player crew members in the same way they do with a human crew; by using their voice. IBM provides an easy to integrate solution that is cloud based, so it’s light on code and performance while letting us remain fast on feature turnaround.”

IBM Watson’s capabilities are making the future of virtual and augmented reality possible. It offers natural language interaction versus keyword driven exchanges. Further, it supports the most popular VR developer tools with the Watson Unity SDK.

“For the first time, Watson will power the technology that makes it possible for gamers and fans of Star Trek to interact with the crew,” said Willie Tejada, Chief Developer Advocate, IBM. “We are only just seeing the impact of virtual and augmented reality and IBM is committed to providing developers with the tools they need to innovate and be competitive in this AI and Cognitive era.”

To access the IBM VR Speech Sandbox visit: https://github.com/IBM/vr-speech-sandbox-vive

Star Trek: Bridge Crew is under license by CBS Consumer Products.

For more information on Star Trek: Bridge Crew visit: https://www.ubisoft.com/en-US/game/star-trek-bridge-crew/

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015-16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.

™ CBS Studios Inc. © 2017 Paramount Pictures Corporation. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

About IBM Watson: Pioneering a New Era of Computing

Watson represents a new era in computing called cognitive computing, where systems understand the world in a way more similar to humans: through senses, learning, and experience. Watson continuously learns from previous interactions, gaining in value and knowledge over time. With the help of Watson, organizations are harnessing the power of cognitive computing to transform industries, help professionals do their jobs better, and solve important challenges.

As part of IBM’s strategy to accelerate the growth of cognitive computing, Watson is open to the world, allowing a growing community of developers, students, entrepreneurs and tech enthusiasts to easily tap into the most advanced and diverse cognitive computing platform available today. Watson solutions are being built, used and deployed in more than 45 countries and across 20 different industries.

For more information on IBM Watson, visit: ibm.com/Watson and ibm.com/press/watson. Join the conversation at #ibmwatson.

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